
Software Engineer (Unity Multiplayer)
nahc.ioLocation
Not specified
Salary
Not specified
Posted
1w ago
Job Type
Full Time
About the Role
Our client, a cutting-edge tech company revolutionizing family entertainment through immersive, movement-based experiences, is seeking a Software Engineer to enhance developer workflows and empower their software teams to build groundbreaking games.
Our client is seeking a talented and experienced Unity Game Engineer where you will be a key contributor in shaping next-generation multiplayer experiences. You’ll build real-time networked systems that allow players to compete and collaborate seamlessly across devices, ensuring responsive gameplay and engaging social interaction.
\n- Lead the implementation of real-time multiplayer gameplay systems, ensuring synchronized physics, actions, and scores across global sessions.
- Build and refine safe, restricted matchmaking and networking features optimized for family-friendly experiences.
- Adapt and refactor existing single-player codebases to support multiplayer without compromising game feel.
- Tackle technical challenges such as jitter compensation, bandwidth optimization, and server-client consistency.
- Collaborate closely with artists, designers, and core platform teams to deliver compelling connected experiences.
- 3+ years of professional software development experience.
- Strong proficiency in C# and Unity development.
- Deep understanding of networking fundamentals (e.g., RPCs, state synchronization, authority models).
- Hands-on experience with Unity networking solutions such as Photon Fusion, Mirror, or Netcode.
- Solid skills in asynchronous programming patterns.
About nahc.io
nahc.io is hiring for this full time position. Visit the job listing to learn more about the company and apply.